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Battlefield Modding Tutorials BFMODS • View topic - Secret weaps -> bf1942

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Apr 08, 2009 7:32 pm 
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PostPosted: Wed Apr 08, 2009 7:42 pm 
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Battle of Britain makes several new objects.
Ju88A, and all the destructible buildings.
Also, why make this a map based object? Put all the files in bf1942 in the same files you got them from in FH. Anything you got from objects.rfa goes in objects.rfa, anything from standardmesh.rfa goes in standardmesh.rfa, etc. This way you can spawn it on any map without having to remake it for each map you want it on.

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PostPosted: Wed Apr 08, 2009 7:54 pm 
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PostPosted: Wed Apr 08, 2009 8:00 pm 
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Yes. But don't forget all the files for the Ratte. Not just the objects.con. You need all of it's standardmesh files, texture, vehicleicon, etc...It's alot of work to convert a vehicle. I can say that I've never done it successfully yet. Even making the Ju88 a global object. Right now I'm trying to do the M16 MGMC from FHSW (Called M16AA in the con files) if anyone has already converted it and was willing to share... :D

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Last edited by Sheppard on Wed Apr 08, 2009 8:39 pm, edited 1 time in total.

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PostPosted: Wed Apr 08, 2009 8:11 pm 
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when i tried to run in it wouldnt even load http://files.filefront.com/El+alamein+0 ... einfo.html perhaps i should just make a new el alamein?

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PostPosted: Thu Apr 09, 2009 12:31 am 
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lol I usually have better luck converting stuff from other game engines like Vietnam or BF2. I attempted at converting the Jetpack to DC, but it ended in crashes....hmm.

I'll stick to converting stuff from other games...its actually easier as I have to make the code from scratch sometimes and for me it's easier to keep track of. If I have to sift through other peoples code, then I may end up being bogged down in it.

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