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Battlefield Modding Tutorials BFMODS • View topic - Enemy soldiers appearing on your minimap?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Apr 09, 2009 12:32 pm 
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Posts: 357
So essentially this sounds like he's looking for a mini-map hack/cheat?

Perhaps you have a more legitimate reason as to why you looking to reveal all player locations other then perhaps to cheat. :roll:

The above modding methods would be around about way, but there is far more efficient methods that involve finding the static memory address which checks which team your on.

Although I didn't think this was the forum in which we'd share such information?


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PostPosted: Thu Apr 09, 2009 12:48 pm 
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But Tankerbot, have you tried the code yourself? I mean with the holdobject spawners...


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PostPosted: Thu Apr 09, 2009 1:28 pm 
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PostPosted: Thu Apr 09, 2009 2:50 pm 
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FFA is really fun, it is sure worth a try.


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PostPosted: Thu Apr 09, 2009 5:25 pm 
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That's why I assumed this thread came about, a free for all mod where you didn't need everyone on one team would own.

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PostPosted: Thu Apr 09, 2009 6:47 pm 
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Better wipe the minimap away :) Aren't we talking about Bf???
What's the point in search&destroy operations on an opened battlefield when you don't have to search?
What you gonna do? Camp or contourn and miss!? Yeah!!! Super noob win!!!
I bet the guy who asked for this is looking for a way of cheating :razz:

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PostPosted: Thu Apr 09, 2009 7:22 pm 
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Adding a spawner to the soldier doesn't work. It just stays in it's position.
Adding a PCO itself to the soldier results in weird stuff. I added the MortarUS to my soldier and it could walk through some static objects and vehicles. And when driving vehicles it zoomed out really far because it needed to show the Mortar too. Oh and you can see the mortar on your screen through any object. I had it at 100 metres in the air. These results were CSM, now I'm trying it SSM.

SSM it's the same for the spawner, just shows up and stays at its original spot.
And with the Mortar attached to the soldier itself nothing works, no mortar.


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PostPosted: Thu Apr 09, 2009 7:34 pm 
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I think best option for the ffa is just set team ratio, 0 for one team then force autobalance and correct the scoring and the ticket bleed.

This way all players are forced to the team and can't switch and ticket loss will be based on kills rather then flags.

Only part that sucks is the xxx killed a teammate message.


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