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Battlefield Modding Tutorials BFMODS • View topic - soldier speed walk

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: soldier speed walk
PostPosted: Thu Apr 02, 2009 7:26 pm 
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Posts: 34
i guys i think i found somthing to soldier can walk faster

i change the launchpad or the rocket upside down make it bigger (scanling) is work when you walk over it...

i think its work with other object to... but remember change scanling and you need have it upside down

is work for me..

here is a exp

Object.create hellendoorn_v2orginal <---- is the rocket in wwii
Object.absolutePosition <------Type where u will have it!
Object.Rotation -3/0/179
Object.geometry.scale 5/0.001/4



happy speed walk


Last edited by username on Thu Apr 02, 2009 7:42 pm, edited 1 time in total.

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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 7:38 pm 
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Does anyone understand what he is saying?

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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 7:48 pm 
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Last edited by Apache Thunder on Thu Apr 02, 2009 7:51 pm, edited 1 time in total.

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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 7:51 pm 
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but do it work serverside? or clint side?


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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 7:55 pm 
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Never tested this serverside, you may need to try it on a server as I only did this client side.

You can change the speed and such for vehicles server side, so there is no reason why this can't be done on soldiers.

Since these settings are global, you may even beable to drop them in the serversettings.con file.

EDIT: The console will accept the camera shake command! Most the other ones can only be done in the debugger console. However you can play on any server on any mod and just type the camerashake command into the console and have it anytime you want! However you can't do this with the speed settings as this is controlled by the server and also only the debugger would allow it through the console.

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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 8:41 pm 
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@Tanker: AWESOME find!
Pretty amazing how simple it is to enhance the "feeling" of actually running.
Though it doesn't make any difference for me if I set
Soldier.cameraShakeFactor 1
or
Soldier.cameraShakeFactor 5000

The only noticeable difference is between 0 (off) and 1 (on), any other number just automatically equals to 1.

Definetly going to implant that into next version of my mod.

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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 8:57 pm 
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Oh so it's a on off type setting.... Looks like the command database where I found this got it wrong!

You can find a whole host of unused commands for both bf1942 and vietnam here: http://www.velotech.net/battlefield/commands.php

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 Post subject: Re: soldier speed walk
PostPosted: Thu Apr 02, 2009 10:38 pm 
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Last edited by mrhowdoimod on Thu Apr 02, 2009 10:57 pm, edited 1 time in total.

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