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Battlefield Modding Tutorials BFMODS • View topic - What does ObjectTemplate.isPortalPassing Do?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Mar 19, 2009 6:06 pm 
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I tried setting it to zero and made a test copy of a soldier to spawn on the map. Seems to have no effect at all. I could still enter vehicles and entering another soldier body still crashes the game. :(

I wonder what happens if you set the team skin for a map to a vehicle instead of a soldier... :twisted:

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PostPosted: Thu Mar 19, 2009 7:03 pm 
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PostPosted: Thu Mar 19, 2009 7:40 pm 
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Indeed, challenge everything, including common sense!

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PostPosted: Fri Mar 20, 2009 4:38 am 
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The "bodycollision_m1" file is either built into the engine (the exe file) or is generated at game time depending on the skeleton setup. More then likely it's dynamic and only exists in ram when the game is running.

So I don't think you'll ever find it as a file somewhere...

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PostPosted: Tue Mar 24, 2009 2:36 am 
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PostPosted: Sat Mar 28, 2009 3:23 pm 
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PostPosted: Sun Mar 29, 2009 10:46 pm 
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portal.showStats 1 :lol:

Interesting result in non dedicated.


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