Joined: Fri Oct 03, 2008 4:37 pm Posts: 513 Location: Levelland, Texas
|
I use GIMP to save new textures. The best part is I don't have to use any compression at all (so no DXT5 and such) so my textures come out looking their best. (though at a sacrifice of having larger file sizes)
Just be sure the new textures you make have a resolution that is a power of two. For example:
Square Resolutions: 32x32 128x128 256x256 512x512
Rectangle (Wide) Resolutions: 16x32 128x256 512x1024
That is just small number list of compatible resolutions (first number is vertical height and last is horizontal).
Basically when you want to increase resolution, you MUST double the res of the horizontal plane or vertical that you are increasing. Nothing in between as either converter apps will refuse to use it or if you use GIMP, you won't beable to generate MIPMaps. And so, they won't work ingame.
Existing textures are already at compatible resolutions so this shouldn't be a problem in this case. But if you do create whole new files, this info will be important if you want them to work ingame.
_________________ I have cameras in your head!
|
|