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Battlefield Modding Tutorials BFMODS • View topic - How do you add unmanned PCO's and static objects on a map?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Feb 25, 2009 3:11 pm 
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Hi, I'm wondering how to add unmanned and unguided PCO's/static objects (such as knives) to a map. I remember seeing unmanned goblins flying on a specific path through the demo map, Hellendoorn, in one of Zoolander's mod, I'm not sure which (Trap Town?). Any thoughts?


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PostPosted: Wed Feb 25, 2009 3:43 pm 
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PostPosted: Wed Feb 25, 2009 7:37 pm 
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That forwardmod is new to me, altought I knew that Losnar used it with normal jets. I will try it out if it works to keep it as stable as the floaters.


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PostPosted: Wed Feb 25, 2009 8:20 pm 
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Well, floaters are a sure bet but the positioning can be tricky, if this works it could be a really good find.

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PostPosted: Fri Jul 17, 2009 4:58 pm 
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Sorry for reviving this old thread but I'd like to know how to make a train (with static objects of course) using the Environmental Vehicle concept.


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PostPosted: Fri Jul 17, 2009 6:19 pm 
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There is no environmental vehicle concept? Or do you mean the "ghost" vehicles? They are rather hacks than a concept...

Just take a look at this thread:
viewtopic.php?f=3&t=4213&start=0

where this matter was elaboratly discussed in recency.

The hints in this thread really are not all up to date ;) E.g. the setforward mod explanation is wrong. This doesn't apply to the vehicle on spawn, but when a soldier(human or bot) enters it for the first time (Used for the Natter to get a good launch from the ramp, or the Wasserfall rocket. Without this, they would have to accelerate with their own engine power and would most possibly just crash on start).

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PostPosted: Fri Jul 17, 2009 6:44 pm 
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No no no I'm talking about statics only.


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PostPosted: Fri Jul 17, 2009 8:12 pm 
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Yes, me too.

That's not possible. Static objects are what the name suggests....static.

You have to create a PCO which can use the geometry of the static object so you can apply all the engine stuff and thingies. You need an object which has an actual physics like mass etc. values before you can push it with an engine.

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