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Battlefield Modding Tutorials BFMODS • View topic - No Base Camping mod problems

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Nov 18, 2004 1:45 am 
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PostPosted: Thu Nov 18, 2004 3:17 am 
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Rules??? Don't be silly... this is war


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PostPosted: Sat Nov 20, 2004 10:59 pm 
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This is similar to a topic I just posted in . Check out my post on the second page. While removing the apcs or giving both teams the same unit works, it's not really a permanent solution. Let's build a proper solution that will work on any mod.

GForce it seems like you and I are in exactly the same situation. Are you planning to continue this on other vanilla BF maps? My plan is to do EVERY BF MAP that has an uncappable flag on it. I'm tired of kicking people from my server for basecamping. I want them to just die and whine instead! :lol: Maybe we can pool our work and get all the maps done together, then post em here for everyone?

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PostPosted: Wed Nov 24, 2004 7:54 pm 
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Answered all my own questions . This shows the code you need for making death bubbles over uncaps and locking enemy planes.

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Hmmm, maybe on to something here... but I wonder, could you bind the cap-ables to both main bases? Because remember I am trying to achieve a situation where by any team who holds all the flags can camp. I will have to think about this... thanks for the idea HITMAN82! If anyone else can help with this modding delemma then please join in!

Any ideas on how to code the actual binding?

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