The textureManager.alternativePath code is used to select which theatre of war the battle is in, so it can select skins for the vehicles. This is CSM changable, to for example, Pacific, instead of Europe, and pack it up and on any nonpure server you'll have "tropical" skins on the German vehicles, since the Allied ones stay green. I know what you're trying to do is possible, what you need to do is replace all the files related to the K98 in the game, rename so they're the same. But if you want this on just one map, I can't really help...
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