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Battlefield Modding Tutorials BFMODS • View topic - server side modding of objects.rfa

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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PostPosted: Sun Oct 17, 2004 6:28 pm 
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Joined: Sun Oct 17, 2004 12:00 am
Posts: 2
Hi
This is a repeat of a post made on forumplanet.com
i am very new at modding BF1942. Is their anyway of modifying the objects.rfa file so that it only needs to be modified on the server side and not the client side.

For instance the support soldier weapons kit in the objects.rfa file i want to change the the mortar for a pistol. I don't want players to download a new objects.rfa
i just want the server side to have the mod. Do _001,_002
extensions work for the objects file like they for the map files?

Any help is greatly appreciated.
[BT]Mugsy Malone


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PostPosted: Sun Oct 17, 2004 6:50 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
yes you can change the objects.rfa on the server. most of the how-to's in the section will usually tell u when something MUST be done in the objects.rfa (other than that, pretty much everything can either be done on a per map basis, or globally in the objects.rfa).

with that said, i've never had much luck changing weapons in a kit as a server side mod. i'd say give it a try and see how it goes.

objects_001.rfa wont work either.. you gotta keep it objects.rfa. i suggest copying the original objects.rfa to original_objects.rfa and leave it in the same directory.

moved to questions section

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Rules??? Don't be silly... this is war


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PostPosted: Sun Oct 17, 2004 8:07 pm 
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Joined: Tue Oct 05, 2004 12:00 am
Posts: 312
you willnot be able to swap it for a pistol as the mortar is slot (4?) and the pistol is slot 2, its an attribute set within the pistol's object and you almost certainly cannot make a new weapon and have it serverside... i found out how it all worked but its not possible to change anything with the kits serverside (as far as ive tried sofar), youtechnically can add new weapons to kits that dont have all slots filled, but the client's graphics get seriously screwed up if you doso


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PostPosted: Mon Oct 18, 2004 1:46 am 
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thx for the reply guys.

[BT]Mugsy Malone


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