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Battlefield Modding Tutorials BFMODS • View topic - importing vehicles

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: importing vehicles
PostPosted: Tue Dec 23, 2008 2:22 pm 
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 Post subject: Re: importing vehicles
PostPosted: Thu Jan 08, 2009 11:22 pm 
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I have ported some DC objects into POE using the 42 map Invasion of the Philippines.

As Freddy noted above, sometimes there needs to be changes to the projectile materials when importing from other mods and in my case games.

1942 uses different projectile materials than BFV. I believe BFV numbers dont exceed 500 where as the 42 numbers are at least in the 800's.

I have the PT boat working nicely with the torpedos but the torpedos dont damage boats. Im assuming i need to change the projectile material to something that impacts boats. Where would i find a listing of the materials for BFV so that i can see which ones impact boats?

I see game.rfa has the damage system or material files, but how do I identify this. For example, the damage tutorial highlights that 40 is head, 41 is trunk, 42 is limbs for infantry - Im not even sure how this was determined? Seems the green one has figured a fair bit of this out though.

I also have the H-53 in the map with the airplane flares which are supposed to distract heat seek missiles. Im assuming the materials are wrong here also because no distraction although the projectile flare does work.

Again this is CSM in BFV/POE.


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 Post subject: Re: importing vehicles
PostPosted: Fri Jan 09, 2009 6:13 pm 
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Well you find out the mat ids of the boats (by looking at their objecttemplate.material setting in their object.con file) and then looking for the mat id of the projectile by finding it's Object.create section. Sometimes you'll find the projectile settings in the same place in the first vehicle that uses that projectile, but for vanilla BFV/BF42, I don't know. I'm more familier with how DC organized things then how vanilla BF42 did it.

Then you'd look it up in the damage_system folder in the game.rfa file. Windows XP's Search function seems to be broken when it comes to trying to find certain stuff within files. Win9x would let me search within files when searching a directory, but Xp doesn't do diddly squat. Makes me kind of wonder why they included that in their search tool if it doesn't work.

Also, be sure to get the order in which it loads the mods correct. DC loaded it's stuff first, so that it overrides any vanilla stuff that the DC mod will change. Since Vanilla BF42 wasn't set up to override DC stuff obviously, you will have to make adjustments for it to work right.

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