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Battlefield Modding Tutorials BFMODS • View topic - Corpse

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Corpse
PostPosted: Mon Nov 17, 2008 7:06 am 
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Joined: Mon Sep 01, 2008 9:44 pm
Posts: 7
How can you make all corpses stay where they die and do not dissapear??


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 Post subject: Re: Corpse
PostPosted: Mon Nov 17, 2008 10:24 am 
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Joined: Sat May 10, 2008 3:00 am
Posts: 1877
ObjectTemplate.Active whateversoldier
ObjectTemplate.timetoliveafterdeath 9999

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 Post subject: Re: Corpse
PostPosted: Mon Nov 17, 2008 10:29 pm 
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Posts: 7
thnx man :-)


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 Post subject: Re: Corpse
PostPosted: Mon Nov 17, 2008 10:48 pm 
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Location: Your moms house
Your welcom :twisted: :lol:


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 Post subject: Re: Corpse
PostPosted: Tue Nov 18, 2008 12:59 am 
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Enjoy the lag fest. As the bodies pile up the lag will increase. It will become unplayable for some.

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 Post subject: Re: Corpse
PostPosted: Tue Nov 18, 2008 1:03 am 
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it will be okay if you putt a 5 minute timer on it thats what I do and I have it on vehicles as well as long as its a larger map and thers not many people playing


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 Post subject: Re: Corpse
PostPosted: Mon Sep 28, 2009 4:29 am 
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Posts: 10
where do i put this? i want to do this for DCF


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 Post subject: Re: Corpse
PostPosted: Mon Sep 28, 2009 4:56 am 
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in your ObjectSpawnTemplates.con file for whatever game mode (CQ, CTF, TDM, etc etc)


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