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Battlefield Modding Tutorials BFMODS :: View topic - Corpse
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Corpse
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4493
Page 1 of 2

Author:  thebro [ Mon Nov 17, 2008 7:06 am ]
Post subject:  Corpse

How can you make all corpses stay where they die and do not dissapear??


The_Bro

Author:  Sheppard [ Mon Nov 17, 2008 10:24 am ]
Post subject:  Re: Corpse

ObjectTemplate.Active whateversoldier
ObjectTemplate.timetoliveafterdeath 9999

Author:  thebro [ Mon Nov 17, 2008 10:29 pm ]
Post subject:  Re: Corpse

thnx man :-)

Author:  MR PINK BALLS [ Mon Nov 17, 2008 10:48 pm ]
Post subject:  Re: Corpse

Your welcom :twisted: :lol:

Author:  Boom [ Tue Nov 18, 2008 12:59 am ]
Post subject:  Re: Corpse

Enjoy the lag fest. As the bodies pile up the lag will increase. It will become unplayable for some.

Author:  MR PINK BALLS [ Tue Nov 18, 2008 1:03 am ]
Post subject:  Re: Corpse

it will be okay if you putt a 5 minute timer on it thats what I do and I have it on vehicles as well as long as its a larger map and thers not many people playing

Author:  dbrown7080 [ Mon Sep 28, 2009 4:29 am ]
Post subject:  Re: Corpse

where do i put this? i want to do this for DCF

Author:  Iced Earth [ Mon Sep 28, 2009 4:56 am ]
Post subject:  Re: Corpse

in your ObjectSpawnTemplates.con file for whatever game mode (CQ, CTF, TDM, etc etc)

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