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Battlefield Modding Tutorials BFMODS • View topic - Japanese Kubelwagen

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 5:27 pm 
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WTF?!?!? Did you edit this thread overnight?? I SWEAR it asked about adding ladders yesterday...twist and pink were there...they saw it..! :shock:

But umm yeah, maybe you can add a texturepath in init.con, like is done for pacific maps, since its just a skin. I know you can change what soldiers look like in init.con, so should be able to change vehicles too.

also, don't get mad at us if you don't know WTF you're doing.


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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 5:52 pm 
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Uhm, yeah for different questions make different threads instead of renaming it...


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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 6:24 pm 
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If i made a new thread you would be all pissy... :?

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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 6:59 pm 
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PostPosted: Wed Aug 06, 2008 7:03 pm 
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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 7:24 pm 
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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 10:10 pm 
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Well the idea stil stands that you cannot spawn a jap kubel out of the pacific. They will spawn in pacific tho, and if you chose to spawn a kubel anywhere in pacific it will have jap camo. It's on Apostles Of Midway server and mine. And no, it's not realistic but I like them better than BlackMedals.

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 Post subject: Re: Japanese Kubelwagen
PostPosted: Wed Aug 06, 2008 10:19 pm 
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You can add the kubelwagon to Bocage and Market Garden ...
That much I know for a fact. I have it on those 2 maps myself.
I've never tried to put it on Caen.

I will try and put 1 on Caen now just to see if it can be done. ;-)


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