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planes fly on own? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4213 |
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Author: | Sheppard [ Sat May 30, 2009 10:44 pm ] |
Post subject: | Re: planes fly on own? |
I was going to suggest that aswell. |
Author: | Datoneer [ Sat May 30, 2009 11:23 pm ] |
Post subject: | Re: planes fly on own? |
i did that but it changed the map size from 40k to about 240 k and the person im doing this for probably does not want the file that big..... so im stumped. |
Author: | freddy [ Sun May 31, 2009 12:22 am ] |
Post subject: | Re: planes fly on own? |
do they explode right away or could you add a healthbubble to them perhaps? |
Author: | Sheppard [ Sun May 31, 2009 1:39 am ] |
Post subject: | Re: planes fly on own? |
As far as I know, any unoccupied vehicle out of bounds explodes immediately upon crossing the thresh hold. At least, my spitfires did when I used this mod on my Midway map. |
Author: | T_C [ Sun May 31, 2009 2:36 am ] |
Post subject: | Re: planes fly on own? |
Have you tried to set this: ObjectTemplate.DamageWhenLost 0 On your object template of the OST? |
Author: | Datoneer [ Sun May 31, 2009 2:57 am ] |
Post subject: | Re: planes fly on own? |
Author: | Senshi [ Mon Jun 01, 2009 11:42 am ] |
Post subject: | Re: planes fly on own? |
Author: | [TKO]Twist [ Mon Jun 01, 2009 12:52 pm ] |
Post subject: | Re: planes fly on own? |
You '42 guys are weird, I can let a AC-47 Gunship fly with only Chinook Floaters : ObjectTemplate.create PlayerControlObject AC-47AutoBomber <code> rem This is the rocket engine ObjectTemplate.addTemplate AC-47AutoBomber_RocketEngine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/-8/0 rem Dummy original engines ObjectTemplate.addTemplate AC-47_EngineDummyR ObjectTemplate.setPosition 2.77/-0.058/1.6 ObjectTemplate.addTemplate AC-47_EngineDummyL ObjectTemplate.setPosition -2.77/-0.058/1.6 rem $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 10/-197/0 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -10/-197/0 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 20/-197/0 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -20/-197/0 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 10/-197/10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -10/-197/10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 20/-197/10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -20/-197/10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 10/-197/-10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -10/-197/-10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 20/-197/-10 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -20/-197/-10 ObjectTemplate.create Engine AC-47AutoBomber_RocketEngine ObjectTemplate.networkableInfo AC-47_engine_info ObjectTemplate.engineType c_ETRocket ObjectTemplate.minRotation 0/0/9999 ObjectTemplate.maxRotation 0/0/9999 ObjectTemplate.maxSpeed 0/0/9999 ObjectTemplate.acceleration 0/0/9999 rem ObjectTemplate.inputToRoll c_PIThrottle ObjectTemplate.automaticReset 1 ObjectTemplate.gearUp 0.01 ObjectTemplate.gearDown 0.01 ObjectTemplate.torque 50 ObjectTemplate.differential 50 Makes for this Airplane : http://www.youtube.com/watch?v=eCtFKIos7kQ |
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