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Battlefield Modding Tutorials BFMODS • View topic - Spawn weapons on the outside of vehicle armor

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Feb 24, 2008 11:26 am 
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I don't think holdobject works on kits. Kits are immobile, maybe CSM you can do it but even then you'd probably hit trouble.

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PostPosted: Tue Feb 26, 2008 12:41 am 
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ill try it out on one of these days

i will first have to find the right position on the units in order to get it right :)

ill post the code when i got some results :)

greetz RED

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PostPosted: Tue Feb 26, 2008 10:38 pm 
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Nice sounds cool :D, will try it out if get it work

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PostPosted: Tue Feb 26, 2008 11:39 pm 
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Once again...this ain't gonna work people.

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PostPosted: Wed Feb 27, 2008 12:22 am 
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Location: Northern California
DesertCombat
Mp5_Spawner
M82_Spawner
SMAW_Spawner
Stinger_Spawner
Iraq_Stinger_Spawner
VSS_Spawner
mortarspawner3

Can any of those be used? They are not kits???

Where is the code behind these spawners? I'm looking for them.

Found it: OBJECTS\Buildings\Armory\DC_Armory_Stinger_Iraq

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PostPosted: Wed Feb 27, 2008 12:36 am 
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PostPosted: Wed Feb 27, 2008 12:51 am 
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U can find the codes for them in desertcombat Objects.con/Buildings/Armory (has all armory,s in it)
and
DC_Final Objects.con/Buildings/Armory (only has Stinger and Iraq_Stinger in it

my post before this one has the Armory_Stinger (original code) in it

Greetz RED

Testing code from post before this post as we speak :)

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PostPosted: Wed Feb 27, 2008 1:05 am 
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OK

test 1 results:

Kits Apear but wont hang on to the tank
Alteration of the kits didnt seam to work (gonna look into that)
(trying to HoldObject them) (and adding them to the M1A1_Complex)

results will follow again :)

greetz RED

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