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Battlefield Modding Tutorials BFMODS • View topic - regular BF KettenKrad carbomb?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Sep 27, 2004 6:28 pm 
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PostPosted: Mon Sep 27, 2004 6:44 pm 
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I dont see any reason why it couldn't, just use KettenkradHorn instead of CarHorn.

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PostPosted: Mon Sep 27, 2004 7:05 pm 
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PostPosted: Mon Sep 27, 2004 7:20 pm 
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so you put this in a map rfa for desertcombat, you add the kettenkrad to that map, and then put this code you posted in the map's objectspawntemplates.con, and when you blow the kettenkrad horn, nothin happens? does the horn at least make a sound? also, you are runnin DC and not just plain ole BF are you?

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PostPosted: Mon Sep 27, 2004 9:48 pm 
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I am running plan BF el ctf not DC. I wanted to see if I could get the KettenKrad to work like the hummer I am running in DC. The horn works but nothing else happens. I also wanted to speed it up but I will post that in another thread.
Thanks


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PostPosted: Mon Sep 27, 2004 10:12 pm 
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aaah, if your using plain BF, then you can't use the SCUD (since that's a DC weapon). try using HeavyBomberBomb instead of SCUD-BRocket.

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PostPosted: Tue Sep 28, 2004 1:16 am 
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This works great thanks for the help :twisted:


ObjectTemplate.Active KettenKradhorn
ObjectTemplate.projectileTemplate HeavyBomberBomb
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.Active HeavyBomberBomb
ObjectTemplate.radius 100


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PostPosted: Fri Oct 01, 2004 4:59 pm 
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LMFAO thats a great add, thanks! It works great for 1942 when you hit the horn.

But is there a way to add a delay time like in the DC version such as.... ObjectTemplate.FireDelay 10 for normal BF1942 ?


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