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Force the player to walk? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3742 |
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Author: | fo0k [ Mon Jan 28, 2008 5:58 am ] |
Post subject: | Re: Force the player to walk? |
heheh.. good ideas.. I will try these and see how it goes.. thx. All will be revealed at some point.. trust me, there is action in this map.. muahahahahahaha.. |
Author: | hardimpact [ Mon Jan 28, 2008 7:45 pm ] |
Post subject: | Re: Force the player to walk? |
ObjectTemplate.active GermanSoldier ObjectTemplate.grip 35 ObjectTemplate.drag 1.0 ObjectTemplate.mass 100 and drag,mass,grip work drag increases wind resistance. try a high number, it worked for me in my water slide map, lol :p or try high grip. |
Author: | PLAYER [ Mon Jan 28, 2008 7:56 pm ] |
Post subject: | Re: Force the player to walk? |
Author: | fo0k [ Tue Jan 29, 2008 2:23 am ] |
Post subject: | Re: Force the player to walk? |
ahh awesome! actually walk is slower than i need but run too fast so this looks like I can control it. Will try it today... thx! |
Author: | fo0k [ Thu Jan 31, 2008 2:25 pm ] |
Post subject: | Re: Force the player to walk? |
those settings with 1000 mass make for a pretty fast runner An Olympics mod would be funny.. its actually quite hard to keep a nice line round corners at speed so it would require skill to run round a circuit 'fastest'. Maybe circuit training on Guadal Canal.. it works speed wise to slow down.. but looks strange with animation of running so I will need to tweak the run/walk a bit. |
Author: | PLAYER [ Thu Jan 31, 2008 4:53 pm ] |
Post subject: | Re: Force the player to walk? |
Author: | fo0k [ Fri Feb 01, 2008 4:08 am ] |
Post subject: | Re: Force the player to walk? |
Its a csm.. Will try the walk/run stuff but probably post when i cross a problem I'll post the map here when complete.. for now I can say it includes this weapon which has rather 'animated shells'... |
Author: | PLAYER [ Fri Feb 01, 2008 5:46 am ] |
Post subject: | Re: Force the player to walk? |
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