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Battlefield Modding Tutorials BFMODS :: View topic - Force the player to walk?
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Force the player to walk?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3742
Page 2 of 4

Author:  fo0k [ Mon Jan 28, 2008 5:58 am ]
Post subject:  Re: Force the player to walk?

heheh.. good ideas.. I will try these and see how it goes.. thx.

All will be revealed at some point.. trust me, there is action in this map.. muahahahahahaha..

Author:  hardimpact [ Mon Jan 28, 2008 7:45 pm ]
Post subject:  Re: Force the player to walk?

ObjectTemplate.active GermanSoldier
ObjectTemplate.grip 35

ObjectTemplate.drag 1.0
ObjectTemplate.mass 100


and drag,mass,grip work

drag increases wind resistance.
try a high number, it worked for me in my water slide map, lol :p
or try high grip.

Author:  PLAYER [ Mon Jan 28, 2008 7:56 pm ]
Post subject:  Re: Force the player to walk?


Author:  fo0k [ Tue Jan 29, 2008 2:23 am ]
Post subject:  Re: Force the player to walk?

ahh awesome! actually walk is slower than i need but run too fast so this looks like I can control it.

Will try it today... thx!

Author:  fo0k [ Thu Jan 31, 2008 2:25 pm ]
Post subject:  Re: Force the player to walk?

those settings with 1000 mass make for a pretty fast runner :P An Olympics mod would be funny.. its actually quite hard to keep a nice line round corners at speed so it would require skill to run round a circuit 'fastest'. Maybe circuit training on Guadal Canal..

it works speed wise to slow down.. but looks strange with animation of running so I will need to tweak the run/walk a bit.

Author:  PLAYER [ Thu Jan 31, 2008 4:53 pm ]
Post subject:  Re: Force the player to walk?


Author:  fo0k [ Fri Feb 01, 2008 4:08 am ]
Post subject:  Re: Force the player to walk?

Its a csm.. Will try the walk/run stuff but probably post when i cross a problem
I'll post the map here when complete.. for now I can say it includes this weapon which has rather 'animated shells'...

Image

Author:  PLAYER [ Fri Feb 01, 2008 5:46 am ]
Post subject:  Re: Force the player to walk?


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