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Battlefield Modding Tutorials BFMODS • View topic - underground tunnel?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: underground tunnel?
PostPosted: Sun Jan 13, 2008 2:32 am 
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Posts: 2027
I don't know what I did to it; but generating any surface map causes a crash, as does trying to play the level. :?


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 Post subject: Re: underground tunnel?
PostPosted: Sun Jan 13, 2008 8:50 am 
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Make a copy.
Delete everything on map and try again.
If it works, repack with org files.
I had same problem before, still have actually.
Made aberdeen for BFV and now hightmap causes map to crash. :evil:
Quite nice that you can generate map textures in BC1942 and copy them over to BFV.

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 Post subject: Re: underground tunnel?
PostPosted: Mon Jan 14, 2008 6:59 pm 
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Well, I know it's offtopic....
But the UAZ mostertruck post, what was that map?
Looks like a edited Hue?
Made it yourself? guess so! 8-)


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 Post subject: Re: underground tunnel?
PostPosted: Tue Jan 15, 2008 10:09 am 
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It's my own map, will be found on modded maps in BFV soon.
Before friday I hope.
Ammo Depot is the name.
Ground and pound in city.
Some new weapons on it, like throwing knife for some soldiers.

All projectiles are affected by gravity and drag. :twisted:

And as always, smoke kills.

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 Post subject: Re: underground tunnel?
PostPosted: Tue Jan 15, 2008 6:53 pm 
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Cool, I'm excited :evil:


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 Post subject: Re: underground tunnel?
PostPosted: Sat Jan 26, 2008 2:31 pm 
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Location: UK / Sweden
I have made a couple of maps with underground tunnels.

A small infantry combat map and a race map with tunnels under a frozen (one way to get round having a tunnel under water heheh) lake.

This is a simple fraps flyby clip of the combat map and shows the tunnels. I'll post the race track clip too..



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 Post subject: Re: underground tunnel?
PostPosted: Sun Jan 27, 2008 11:35 pm 
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 Post subject: Re: underground tunnel?
PostPosted: Sun Jan 27, 2008 11:53 pm 
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Doesnt BF1942 use Patch terrain..i wonder if you could possibly create multiple Patch Terrains in the same level to make some interesting effects.


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