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Battlefield Modding Tutorials BFMODS • View topic - Spawning object that destorys itself after set time?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Nov 28, 2007 1:28 am 
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PostPosted: Wed Nov 28, 2007 2:04 am 
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never heard of the bren tripod

and of the tripods in the mod, they convert to ammo and dissappear.


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PostPosted: Wed Nov 28, 2007 4:20 am 
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Im not sure I follow you, the object is a Breda37_Tripod
There is a bren tripod -not sure the exact naming
But thats beside the point. The Breda37_Tripod is in and spawning fine.
Just to be clear again the MOD is FH - Forgotten Hope

What I would like to do is add/change something to make a stationary spawned object destroy itself after a set time.
The thing is it is placed by the player (kind of like landmines if that helps those not familiar) through a kit (but its not a projectile like landmines are-(i think the landmines are a projectile...i'll check)) the projectile has a spawner attached that spawns the object I want to destroy itself.

Any ideas?


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PostPosted: Wed Nov 28, 2007 5:54 am 
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PostPosted: Wed Nov 28, 2007 3:37 pm 
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Uhm, you're welcome? :lol: Seriously though it sounds like an interesting idea. Once it's fully completed take some screenshots and post them on here. I don't have 1942... let alone FH... but I'd like to see what this looks like.

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PostPosted: Wed Nov 28, 2007 5:33 pm 
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Nice solution man...very creative. Good job! Please keep us updated too. :razz:


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PostPosted: Thu Nov 29, 2007 3:56 am 
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well slight problem
I can't seem to get values for .HpLostWhileCriticalDamage less than 1 to work.
Even tho this says its range is 0 to 40
http://mdt.planetbattlefield.gamespy.co ... amage.shtm
:?

I want to get something with 50 HP last for 3 min. Any ideas?


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PostPosted: Thu Nov 29, 2007 7:47 am 
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0 to 40 (This is only values used in BF1942, you can use 0-9999 if you like)
Does that mean that 0 1 2 3 4 works but not 0.1 0.2 and so on.

You say that 1 works but not 0, if it gets 0 damage when you use 0 it actually works. ;-)

If I'm not misstaken you can use -1 value to make it heal itself when it reaches critical damage.

Ad a healing bubble to tripod and tweak it's healing to last 3 minutes.

Or a deathbubble that kills tripod.
Set team on vehicle 1 should be used though, if this could be added to tripod. Then it will kill itself even if no one is in it.

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