Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
M1A1 code https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3539 |
Page 2 of 2 |
Author: | Airman [ Sat Nov 10, 2007 8:58 am ] |
Post subject: | Re: M1A1 code |
Author: | PLAYER [ Sat Nov 10, 2007 9:02 am ] |
Post subject: | Re: M1A1 code |
Author: | MR PINK BALLS [ Sat Nov 10, 2007 9:54 pm ] |
Post subject: | Re: M1A1 code |
Author: | MegaloDon [ Sun Dec 09, 2007 5:20 pm ] |
Post subject: | Re: M1A1 code |
Author: | Why Two Kay [ Sun Dec 09, 2007 6:47 pm ] |
Post subject: | Re: M1A1 code |
You can change magsize on certain weapons and it works. The thompson can go up to 60, I believe, and cause no issue. If you set it at 50 or 70, you will crash. I have only vague concepts on why it works in this way. |
Author: | Bongholio [ Sun Dec 09, 2007 7:51 pm ] |
Post subject: | Re: M1A1 code |
Don't ask me since you came to my game people can do that underwater stuff or something bots too I never messed with that. lol |
Page 2 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |