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M1A1 code https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3539 |
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Author: | MR PINK BALLS [ Tue Nov 06, 2007 10:50 pm ] |
Post subject: | M1A1 code |
Uhhh this is a code i putt in ost and i cant seem to get it to work anyone see something wrong with it ObjectTemplate.active M1A1 ObjectTemplate.roundOfFire 3 ObjectTemplate.magSize 1000 |
Author: | Iced Earth [ Tue Nov 06, 2007 11:35 pm ] |
Post subject: | Re: M1A1 code |
Author: | Archimonde0_0 [ Wed Nov 07, 2007 12:49 am ] |
Post subject: | Re: M1A1 code |
I dont think thats the right Active Template. I believe its the M1A1 Gun not the Actual Tank itself that has the Ammo count. Try looking in the objects.rfa for the name of the gun. |
Author: | MR PINK BALLS [ Wed Nov 07, 2007 1:26 am ] |
Post subject: | Re: M1A1 code |
yes youre right thanks |
Author: | Urglub [ Wed Nov 07, 2007 9:03 am ] |
Post subject: | Re: M1A1 code |
Magsize you can't change serverside, btw. |
Author: | PLAYER [ Wed Nov 07, 2007 4:28 pm ] |
Post subject: | Re: M1A1 code |
Author: | MR PINK BALLS [ Wed Nov 07, 2007 10:15 pm ] |
Post subject: | Re: M1A1 code |
it wasnt for server side |
Author: | Urglub [ Thu Nov 08, 2007 8:13 am ] |
Post subject: | Re: M1A1 code |
@ Pinky Site is called Server Side Modding. If nothing is said otherwise, this is what we asume you talk about. @Player M1A1 doesn't have binoculars as standard equipment. I was refering to weapons of M1A1 as thread started with. Magsize and magnumbers can't be altered serverside on it. And yes I know Thompson can be altered to 60 per mag. And what happened to the thread about every weapon beeing albe to have differant magsizes? Just change from single shot to multi shot and it works. Was it a joke thread? |
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