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Battlefield Modding Tutorials BFMODS • View topic - LadaBomb Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject:
PostPosted: Fri Feb 18, 2005 3:23 am 
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Joined: Tue Feb 15, 2005 12:00 am
Posts: 87
sorry. lada is a crappy little car they threw in (i say for decoration...but it makes a pretty good bomb)

It looks like this:

Image


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PostPosted: Fri Feb 18, 2005 3:29 am 
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Joined: Mon Feb 14, 2005 12:00 am
Posts: 167
Thanks Tk-421, appreciate the reply.

I am trying to add some of these really cool features to my vanilla BF maps/vehicles, but am having difficulty getting them to work. For instance, I wanted to add the Nitro modification to Kharkov (vanilla BF) so I put this in the ObjectSpawnTemplate:

ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0

Join the game, jump in the Kubelwagen, hit AltFire, and notta. Doesn't work. Would any of this change for reg BF?

Would it matter at all that both the Willy and Kubelwagon are under Scout Car?
ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 2 Willy
ObjectTemplate.setObjectTemplate 1 Kubelwagen


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PostPosted: Fri Feb 18, 2005 1:54 pm 
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Joined: Fri Sep 17, 2004 12:00 am
Posts: 986
Location: 1.80m above the ground

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Time to use the


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PostPosted: Fri Feb 18, 2005 9:12 pm 
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Posts: 167


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PostPosted: Fri Feb 18, 2005 9:26 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090

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Rules??? Don't be silly... this is war


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PostPosted: Fri Feb 18, 2005 10:15 pm 
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Joined: Mon Feb 14, 2005 12:00 am
Posts: 167
Ok, for the Kharkov map jeep nitro mod, I opened the 000 and 003 rfa's and there was nothing in those that controlled jeeps, so I had assumed that they wouldn't be interferring with the code. I also noticed that the server uses Kharkov.rfa and Kharkov_003.rfa, but not Kharkov_000.rfa which IS a client-side file.
I apologize for my noobishness on this stuff :D

EDIT:
Ok, you were correct... I added it to the 003 rfa and it works. However, the AltFire does nothing because the jeep automatically engages in it's turbo just by moving forward. And, it flies... I ended up going from one side of map to the other in like .5 seconds some 1000 feet off the ground, hehe.

EDIT2:
Ok, I'm a retard, flame away... I set the action to c_PIThrottle...
it still flies though...


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PostPosted: Sat Mar 05, 2005 7:27 am 
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PostPosted: Mon Mar 07, 2005 6:57 am 
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Location: Germany, US Depot


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