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Battlefield Modding Tutorials BFMODS • View topic - SCUD-B help

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: SCUD-B help
PostPosted: Thu May 24, 2007 8:23 am 
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Posts: 317
Location: in ur dreams, etin ur soul
Hi, this is a problem with the code i edited in desert combat extended, i edited the scud trucks missle explosion and now the scud truck doesn't appear in the maps, not online or on single player, anyone know how to help?

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 Post subject:
PostPosted: Thu May 24, 2007 9:08 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Let me guess, you did something wrong? :roll:

What we will never be able to help you with if you
don't post the code here!!!!!!!!!!!!!!!!!!

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 Post subject: Ok
PostPosted: Thu May 24, 2007 10:20 am 
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Posts: 317
Location: in ur dreams, etin ur soul
well, im on the wrong computer but i can explain, i changed the Radias, the force and the damage and the mag sizes, thats it. I also have the problem with the nighthawk, i tried to give it a bigger magazine size and a bigger size of bombs in a mag. Very sory that i can't post the code. I made the radios of the scud about 999 same with the damage and the force, is that a problem? and don't say because the tutorials don't help if your using a plain text editor because you have a mac.

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 Post subject:
PostPosted: Thu May 24, 2007 11:50 am 
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 Post subject: Re: SCUD-B help
PostPosted: Mon May 28, 2007 11:08 am 
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Ok i edited in dc_extended, here's the code and what i done:
-------------------
rem *** DCX_GuidedSCUD ***
ObjectTemplate.create PlayerControlObject DCX_GuidedSCUD
ObjectTemplate.setNetworkableInfo DCX_GuidedSCUD_body_info
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 3
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.08
ObjectTemplate.mass 1500
ObjectTemplate.inertiaModifier 1.5/1.5/1.5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.radius 2000
ObjectTemplate.ForceOnExplosion 2000
ObjectTemplate.explosionRadius 2000
ObjectTemplate.explosionDamage 200
ObjectTemplate.explosionForceMod 1
ObjectTemplate.damageType 1
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 15
rem ObjectTemplate.material 701
rem ObjectTemplate.material2 700
ObjectTemplate.material 200
ObjectTemplate.material2 200
ObjectTemplate.hitpoints 20
ObjectTemplate.maxhitpoints 20
ObjectTemplate.criticalDamage 41
ObjectTemplate.hpLostWhileCriticalDamage 0.7
ObjectTemplate.hpLostWhileUpSideDown 40
ObjectTemplate.hpLostWhileDamageFromWater 40
ObjectTemplate.timeToLiveAfterDeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.timeToStartFadeAfterDeath 0
ObjectTemplate.addArmorEffect 40 e_MuzzDefGun 0/0/-5
ObjectTemplate.addArmorEffect 40 e_Scudfume 0/0/-5
ObjectTemplate.addArmorEffect 39 e_KatyushaFume 0/0/-5
ObjectTemplate.addArmorEffect 37 em_PlaneDamage 0/0/-5
ObjectTemplate.addArmorEffect 5 em_ZeroDamage 0/0/-5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ExplGranade 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.CameraDelayTime 5.0
ObjectTemplate.CameraDelayDistance 90.0
ObjectTemplate.destroyOnExit 0
ObjectTemplate.damageOwner 0
------------------------------
why doesn't the radius work? truck appears and launches, but explosion is same, any idea?

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 Post subject: Re: SCUD-B help
PostPosted: Mon May 28, 2007 3:45 pm 
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Posts: 270
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well im pretty sure that if you shoot it the explosion looks the same but blows up VERY big. Also you should add a death bubble and make it poisinouse (not sure if you can do this little bit like poisionouse arrows)

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 Post subject: Re: SCUD-B help
PostPosted: Mon May 28, 2007 4:45 pm 
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