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Battlefield Modding Tutorials BFMODS • View topic - switching teams

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: switching teams
PostPosted: Thu Jul 05, 2007 6:16 pm 
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Posts: 200
hey i was wondering is there a way to make it so that if a team is killed by a certain weapon, the player that was killed is sent to the other team?

for example, some one on axis knifes some one on allied, so that allied person is switched to axis.

and if that is not passable, is there a way to make it so once you die, you always go to a certain team? no matter how you were killed?

help would be appreciated =)

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 Post subject: Re: switching teams
PostPosted: Sun Jul 08, 2007 2:47 pm 
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Posts: 155
i dont think there is, switching teams is to do with server i presume?

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 Post subject: Re: switching teams
PostPosted: Sun Jul 08, 2007 2:58 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Some say the pen is the most powerful weapon out there.

In your case you have to use smartbalance as your weapon.

If you tell the point with your question it would be more clear.
What is your goal with it?
What are you trying to achive?

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 Post subject: Re: switching teams
PostPosted: Sun Jul 08, 2007 3:47 pm 
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We're (Deathdude01 and I) are working on a "Zombie" mod. It's a game type where axis are the zombies and allies are the humans. The game starts with everyone on allied except for one guy who is on axis. Allies use colts and knives and axis uses just knives. When an axis, aka zombie, kills an allie, aka human, the human has to switch teams. The game goes until the last human is killed and then that last human gets to be the next starting zombie. There's no medic of any kind, and all kinds of other rules but thats why we need the switching thing.


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 Post subject: Re: switching teams
PostPosted: Sun Jul 08, 2007 4:22 pm 
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Joined: Thu Jun 15, 2006 9:36 am
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Just a question?
Axis got only knife and one person at start?
Allied got knife, pistol and are many?
What happens if they kill the poor Zombie then?

Hey, smartbalance might help here.
Sounds like force teamswitch and smartbalance can come in handy here.
Force everybody over to axis side after everybody has spawned.
As I understand Zoombies can't be killed?

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 Post subject: Re: switching teams
PostPosted: Sun Jul 08, 2007 5:08 pm 
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These are special zombies that are allowed to respawn and can be killed/ :)


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 Post subject: Re: switching teams
PostPosted: Sun Jul 08, 2007 8:25 pm 
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zombies can respawn as many times as they want, but humans can only spawn once as a human, and ya smart balance is a good idea, only i dont think theres a way to actually program it into the mod, you would just do it off of the bfrsm. still tho, nice thinking :D thanks

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 Post subject: Re: switching teams
PostPosted: Mon Jul 09, 2007 8:08 am 
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You could have the zombie constantly healing, so it'll be tough to take him down. You could also give him more regeneration when he comes in close proximity to a human. Otherwise that zombie is getting whacked.

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