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Battlefield Modding Tutorials BFMODS • View topic - how can i get less damage from divebombers?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Apr 15, 2007 7:43 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
hi. anyone know how i can get less damage from divebomber bombs, like the sbd ? i have tried this code

MaterialManager.attGroup 242
MaterialManager.defGroup 55
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate BombSmallNS_Expl

MaterialManager.attGroup 202
MaterialManager.defGroup 55
MaterialManager.damageMod 0.0

MaterialManager.attGroup 240
MaterialManager.defGroup 55
MaterialManager.damageMod 1

MaterialManager.attGroup 204
MaterialManager.defGroup 55
MaterialManager.damageMod 1


and this
MaterialManager.attGroup 242

MaterialManager.setCell 55 2

MaterialManager.attGroup 244

MaterialManager.setCell 55 2


i have also tried fiddling with the reload time and the bombrack, and all i could think of. my prob is that the divebombers sink the carriers to fast. i have tried to make the carrier stronger to, but failed. its the "vanilla" carriers shokaku and enterprise, they have only 600 hitpoints each and sink to fast.


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PostPosted: Mon Jun 11, 2007 2:11 am 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
so i have to build my own material to the bombs and set up the damage myself. 1 question tho, does the original materials and damage from it "stay" when i add a new material to for example a bomb?


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PostPosted: Mon Jun 11, 2007 7:15 am 
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Posts: 696
Location: Germany, US Depot
well, if u change the materials , how can the original ones stay ? u changed them.

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PostPosted: Mon Jun 11, 2007 11:11 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Probebly you missed a few materials.
4 differant materials on a carrier seems to few for my taste.
I usually change damage on pistol and walk around and shoot at everything to see what meterial is where and so on.
It takes some time but it's worth it in the end.
Change the 4 materials you changed for bombs so they do damage with pistol bullets.
Where you don't do damage there is another material.

Had same problem with towers on flaming dart.

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PostPosted: Wed Jun 13, 2007 9:54 am 
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Posts: 270
Location: GOD DAM STALKERS

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PostPosted: Thu Jun 14, 2007 3:40 am 
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PostPosted: Thu Jun 14, 2007 9:36 am 
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Posts: 2015
Cool, how you managed that? :lol:

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PostPosted: Thu Jun 14, 2007 2:57 pm 
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