Renaming things generally causes the client to crash
Also you cant add the 'red sign' serverside.
Try keeping the original names and just change/add the base 'control' info to look like the Coalition base:
rem -----------------------------------------
rem --- Coalition_HQ ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint Coalition_HQ
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Coalition_HQ
ObjectTemplate.radius 50
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue
0
ObjectTemplate.timeToGetControl
9999
ObjectTemplate.timeToLoseControl
9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
rem -----------------------------------------
rem --- RefineryComplex ---
rem -----------------------------------------
ObjectTemplate.create ControlPoint RefineryComplex
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName RefineryComplex
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1