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Disabling Overheat 1942 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2671 |
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Author: | tekk [ Mon Jan 29, 2007 8:38 am ] |
Post subject: | Disabling Overheat 1942 |
Author: | Urglub [ Mon Jan 29, 2007 9:05 am ] |
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Author: | Natt [ Mon Jan 29, 2007 4:11 pm ] |
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Author: | tekk [ Mon Jan 29, 2007 4:16 pm ] |
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Author: | rossdagley [ Mon Jan 29, 2007 5:38 pm ] |
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Author: | tekk [ Mon Jan 29, 2007 7:03 pm ] |
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Author: | Urglub [ Mon Jan 29, 2007 7:28 pm ] |
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Author: | tekk [ Mon Jan 29, 2007 8:34 pm ] |
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Ok, now that I have entered that new code into the objectspawntemplate.con it looks like this. ObjectTemplate.create ObjectSpawner MachinegunSpawner ObjectTemplate.setObjectTemplate 2 Stationary_browning ObjectTemplate.setObjectTemplate 1 Stationary_mg42 ObjectTemplate.MinSpawnDelay 35 ObjectTemplate.MaxSpawnDelay 55 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 REM ************************************ REM OVERHEAT DISABLE MOD - 29/01/2007 REM ************************************ ObjectTemplate.active Stationary_Browning objectTemplate.coolDownPerSec 0 objectTemplate.heatAddWhenFire 0 ObjectTemplate.active Stationary_mg42 objectTemplate.coolDownPerSec 0 objectTemplate.heatAddWhenFire 0 The mg42's/Brownings still overheat , am I missing something else ? |
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