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Battlefield Modding Tutorials BFMODS • View topic - LCAC3

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: LCAC3
PostPosted: Tue Feb 27, 2007 5:01 am 
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PostPosted: Tue Feb 27, 2007 6:17 am 
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PostPosted: Tue Feb 27, 2007 12:06 pm 
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PostPosted: Tue Feb 27, 2007 2:38 pm 
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Try adding this to the ObjectSpawns.con.

Object.create LadaSpawner
Object.absolutePosition 1717/61/680
Object.rotation 180/0/0
Object.setTeam 2


Then edit the "LadaSpawner" in the ObjectSpawnTemplates.con as follows.

ObjectTemplate.create ObjectSpawner LadaSpawner
ObjectTemplate.setObjectTemplate 2 LCAC3
ObjectTemplate.setObjectTemplate 1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10


The coordinates I provided above are valid, try this and it should work now.

Let us know if this helps you. :wink:
For more detailed help with anything meet me in my ventrilo server.

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PostPosted: Tue Feb 27, 2007 3:40 pm 
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You can't create new ObjectSpawner you have to play with the one you have in ObjecSpawnTemplate.con.
So we are very happy when they put an extra ObjectSpawner into a map that we can use.

This is a very big decimal number.
Object.rotation 90/0/1.52588e-005 <-------
Test it in calculator.
9/99999999999999999999999999999999=9,0000000000000000000000000000001e-32
So number is valid.
Engine can't handle more decimals so they have to use letters.

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PostPosted: Tue Feb 27, 2007 5:11 pm 
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Try the other LCAC...such as the LCAC and LCAC2

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PostPosted: Tue Feb 27, 2007 5:56 pm 
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thanx alot guys for the input


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