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Battlefield Modding Tutorials BFMODS :: View topic - M-109 Projectile Question
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M-109 Projectile Question
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2507
Page 1 of 1

Author:  VOLTANO [ Wed Dec 06, 2006 1:45 am ]
Post subject:  M-109 Projectile Question

This may seem like a noob question but I am not sure of the exact name of the M-109 projectile.

I was able to change the .50 cal sniper rifle ( M82 or US_Hvy_Sniper ) to fire a scud with this following code in the ObjectSpawnTemplates.con

ObjectTemplate.Active M82Sniper
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition 0.1/-0.1/1.3


Then I was able to increase the destructive radius of the scud with this following code.

ObjectTemplate.Active SCUD-BRocket
ObjectTemplate.radius 200


The above codes worked with NO problems.

-----------------

I want to change the projectile that the M-109 ( the US Mobile Howitzer / Heavy Artillary tank ) fires to a Scud-BRocket.

I used the following code but it did NOT work.

ObjectTemplate.Active m-109Cannon
ObjectTemplate.projectileTemplateScud-BRocket


Perhaps I am using the wrong name of the projectile that fires from the M-109.

If it's not possible to change the projectile to the scud-b Rocket, is it possible to increase it's damage radius like I did for the scud ?

Any help on this subject would be very much appreciated.

Thank you

.

Author:  Urglub [ Wed Dec 06, 2006 3:18 am ]
Post subject: 


Author:  VOLTANO [ Thu Dec 14, 2006 4:57 am ]
Post subject: 

Thank you for the advice. 8-)

I tried your code and it worked. :D

However, shooting all those scud projectiles caused a few lag spikes on the server. :oops:

So what I did is increased the M-109 projectile damage radius for a similar effect.

ObjectTemplate.Active M-109projectile
ObjectTemplate.radius 56

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