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Battlefield Modding Tutorials BFMODS • View topic - Grenades

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ]  Go to page 1, 2  Next
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 Post subject: Grenades
PostPosted: Mon Oct 16, 2006 9:02 pm 
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PostPosted: Mon Oct 16, 2006 11:14 pm 
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PostPosted: Tue Oct 17, 2006 12:31 am 
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For making the nades/exppacks not explode, try changing the timeToLive function to a very long time. I don't have a full code to post right now, sorry.


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PostPosted: Tue Oct 17, 2006 12:54 am 
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just to let you know. There is a funtion that allows you to choose the Speed of ur nade. Left clicking does a full throw where as right clicking and holding it will make a small bar next to ur nade light up the higher the bar the longer the throw.


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PostPosted: Tue Oct 17, 2006 1:28 am 
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Ya.. which would be why I said take tht code from the nade and use it on the exppack. Very simple you just gotta take the time to look through some code. Plus when using an exppack it will be much easier to see and has a very predictable path, unlike the nade which slows down when ti begins to roll


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PostPosted: Tue Oct 17, 2006 4:16 am 
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I don't know of the specific properties that make an exppack behave the way that it does, but something dealing with the pick-up-with-a-wrench might be able to be applied to it somehow.

I think doing that with a nade would be easier than turning a exppack into a nade-like object.


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PostPosted: Tue Oct 17, 2006 8:18 pm 
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PostPosted: Sat Dec 30, 2006 6:07 am 
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i have a question tho, if u make a foot ball mod, how would u be able to tackle ppl? would b very hard lol....ooor u could make it into a base ball mod, and have the xpack/nade b the base ball, make a knife look like a bat and so on....might b e-zer then a foot ball mod, in any case good luck!


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