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Battlefield Modding Tutorials BFMODS • View topic - How can I create "environment" objects?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Oct 01, 2006 5:56 pm 
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PostPosted: Sun Oct 01, 2006 9:06 pm 
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I once added a rocket engine to a humvee and it drove off a soon as it spawned, it only went straight tho.
I believe it was because I left the ObjectTemplate.setInputToRoll c_PIAltFire line out.
or ObjectTemplate.setAutomaticReset 1 or both

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PostPosted: Sun Oct 01, 2006 9:10 pm 
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Ah never thought of using a rocket engine. I suppose that means I can have it working on the ground. Stuff in the air will be a little more tricky though :? .


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PostPosted: Sun Oct 01, 2006 9:11 pm 
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well, some vehicles stay up because they are "floated" they float above waterlevel, set in their cons, u would have to modifiy or create an object to ur liking ...


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PostPosted: Mon Oct 02, 2006 1:43 pm 
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PostPosted: Mon Oct 02, 2006 7:20 pm 
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PostPosted: Tue Oct 03, 2006 5:46 pm 
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OK just in case anyone doesn't understand what I'm trying to achieve, here's some fun I had with the environment chinooks in DCX plus 64 bots...

Image
Image
Image
Image
Image

I'm sure you'll agree that looks like a fun map :D . Just goes to reiterate the impact AI can have on certain maps even if it is not necessarily coop. Now if only I could do this with some more objects...


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PostPosted: Tue Oct 03, 2006 8:31 pm 
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So there are stationary transport helos and the bots para out of them? Sounds nice.


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