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Battlefield Modding Tutorials BFMODS • View topic - adding own wepaons (with animations?)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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PostPosted: Tue Mar 21, 2006 8:32 pm 
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Joined: Tue Mar 21, 2006 12:00 am
Posts: 46
helas :D
first of all: i know this won't work serverside, i need it to work "mapside" 8O
ok...
the problem is not really to add an own weapon...
i created a "weapon" that shoots a SchwimKrad (a KettenKrad that can drive on land and swim in the seas)
to prevent "SchwimKrad-spamming" i set the hitpoints of the schwimkrad to a very low value so when it spawns you have to repair it or it will explode right in front of your nose :roll:
that works fine so far, my engineer kits now have a SchwimKrad instead of the landmines...
i can start my server, load the map, spawn as engineer and set up a schwimkrad...
there the problems start:
i can enter my lovely little schwimkrad (i really like it 8) ) but if i still hold the schwimkradspawningweapon (what a word) in my hands the game will crash
same when i try to lay down or kneel with the modified weapon in my hands... crash and back to desktop...
everything else works fine...
so i thought this might be because of missing animation files... but i have no idea how to add them to my map therefore i can't test if i'm right...
would be great if anyone could tell me if the problem is really caused by missing animations and if so, how i can add them to my game (the normal landmineanimation would do for me)
thanks :D


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PostPosted: Tue Mar 21, 2006 9:15 pm 
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Joined: Tue Mar 21, 2006 12:00 am
Posts: 46
uhm alright... never mind..
did the same thing again from scratch and now it works fine :?
well... if anyone would like to have the code for this thingee, just let me know :D


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PostPosted: Wed Mar 22, 2006 3:05 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
Put it in the weapons vehicles modded section,....it can't hurt


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PostPosted: Wed Mar 22, 2006 3:07 pm 
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Joined: Tue Mar 21, 2006 12:00 am
Posts: 46
mh yea... it's just that it's no serverside mod :S so i dunno if it's useful at all...


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