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Battlefield Modding Tutorials BFMODS • View topic - Dual Guns on Tomcat??

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Dual Guns on Tomcat??
PostPosted: Tue Aug 31, 2004 8:55 pm 
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PostPosted: Tue Aug 31, 2004 8:57 pm 
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PostPosted: Tue Aug 31, 2004 9:44 pm 
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PostPosted: Tue Aug 31, 2004 10:01 pm 
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PostPosted: Tue Aug 31, 2004 10:08 pm 
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wow i figured you would be disapointed, i almost didn't even bother posting it. and just to clarify my statement from above, the client wont see the second gun but the second gun and the first gun do damage and use ammo

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PostPosted: Tue Aug 31, 2004 10:42 pm 
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PostPosted: Tue Aug 31, 2004 11:02 pm 
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you need to put ObjectTemplate.Active lines at the end of the file. they basically start a new object section and end the previous one (so if you put it there, it will end the section titled FighterSpawner), and all the lines under ObjectTemplate.Active F14BGun will apply to that object (including the Minspawndelay, etc.. which you dont want, cuz those belong to FighterSpawner ). i hope that's not too confusing :?

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PostPosted: Tue Aug 31, 2004 11:21 pm 
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Nope not to confusing. My head hurts :lol: but i understand. Thanks alot :D


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