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Battlefield Modding Tutorials BFMODS • View topic - New with questions :)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Aug 31, 2004 9:02 pm 
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PostPosted: Tue Aug 31, 2004 10:16 pm 
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Rules??? Don't be silly... this is war


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PostPosted: Tue Aug 31, 2004 10:27 pm 
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it does, and on the topic of stalingrad ctf i noticed you could add the other 2 control points, or move them if you wanted to because they are defined in ControlPointTemplates.con and merely commented out with beginrem and endrem in ControlPoints.con
i was thinking you could maybe put one of the control points down where the blue base is on conquest, and then spawn the stryker there.

to add them all you would have to do is delete beginrem and endrem from ControlPoints.con and then change the coordiantes in ControlPointTemplates.con if you wanted to move them.
------------------------------------
Object.create CONTROLPOINT_stalingrad
Object.absolutePosition 535.6/38./326.813


beginrem delete this line

Object.create AXIS_CONTROLPOINT_CITY
Object.absolutePosition 548.018/38.055/387.729
rem
rem *** ***
rem
Object.create RUSSIAN_CONTROLPOINT_CITY
Object.absolutePosition 506.887/38.5012/270.489

endrem and delete this line
------------------------------------

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PostPosted: Tue Aug 31, 2004 10:44 pm 
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PostPosted: Tue Aug 31, 2004 10:52 pm 
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Rules??? Don't be silly... this is war


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PostPosted: Tue Aug 31, 2004 10:56 pm 
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PostPosted: Tue Aug 31, 2004 10:56 pm 
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PostPosted: Tue Aug 31, 2004 11:23 pm 
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i have seen maps that have flags with no spawns, i guess this will just be one of those... :D
at least it will make it easier for either team to take since nobody can spawn there, only capture it.

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