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Battlefield Modding Tutorials BFMODS • View topic - Plague's latest question...Engine switch..

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 29 posts ]  Go to page Previous  1, 2, 3, 4  Next
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PostPosted: Sat May 10, 2008 11:43 pm 
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PostPosted: Sun May 11, 2008 12:16 pm 
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Location: 10 Missed Meals From Total Barbarism
no
the gyros are why bfv's helo's are actually helo's
not a plane with propeller on top


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PostPosted: Mon May 12, 2008 6:04 pm 
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Haha, no gyros on my jeep. :lol:

However, new idea. Instead of going and changing the willy's engine properties to match the mustang's, is it possible to just switch the mesh? I'm not sure. Wanna know if I could just switch some things, and make a mustang APPEAR as a willy, but still have all the mustang's awesome power. That way, it looks like a jeep, behaves like a piece of flying fury.

In my standardmesh in my Archives, can I just copy the willy's and put it into the mustangs? or would that really jack things up?... anyway, wondering. Thanks ya'll.


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PostPosted: Mon May 12, 2008 11:30 pm 
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:lol: thanks for makin me laugh player!!! i needed it, thats good stuff!!!

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PostPosted: Wed May 14, 2008 2:09 pm 
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Mmm, so you can't turn... right?
Have you tried making a bank and roll engine?
With inputtoroll set to pitch or something like that?
And Bong, not only heli's have gyroscopes jets do have it too.
But helicopters have bank and roll engines so that's how I thought of it.
Try it, I'm pretty sure it will work.


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PostPosted: Wed May 14, 2008 3:53 pm 
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Yeah, no turns. I can "edge" it kinda to one side, but the arrow-key turns are nonexistant.
I haven't tried a bank or roll engine, do you have a code for that? That matches my mustang one?


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