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Battlefield Modding Tutorials BFMODS • View topic - Camel

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Mar 14, 2007 4:48 am 
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The Camel is located only in DC_Final "DC_Al_Nas"\objects\camel1 and \camel2.

So you would get all of it's attributes ( Objects.con, StandardMesh.con, Geometries.con, Texture files, etc ) from the above folder then you can add springs ( wheels for driving ) and additional properties such as primarty fire = camel dropping an ex-pack out of it's rear end ( retexture the ex-pack color to brown to look like camel ploop :lol: lol ) and maybe adding some smoke effect to the ex-pack to look like steaming camel ploop. :lol: lol

Secondary fire could be used to detonate it.

Or the camel ploop can have the properties of a landmine ( don't run over that camel ploop or you could get covered in it :lol: lol )

Since the camel has an engine ( VCLand - VTScoutcar ) you could make it drive. ( the way we did in our mod ).


ObjectTemplate.create PlayerControlObject camel1
ObjectTemplate.NameTagOffset 0/-0.2/0
ObjectTemplate.setNetworkableInfo camel1BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 3
ObjectTemplate.explosionRadius 1
ObjectTemplate.explosionDamage 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.drag .5
ObjectTemplate.mass 2000
ObjectTemplate.exitTimer 0.75
ObjectTemplate.hitpoints 35
ObjectTemplate.maxhitpoints 35
ObjectTemplate.material 41
ObjectTemplate.criticalDamage 1
ObjectTemplate.explosionForceMod 1
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.addArmorEffect 0 e_Blood01 0/0/0
ObjectTemplate.timetoliveafterdeath 8
ObjectTemplate.sinkInToLandAfterDeathSpeed 1.5
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
ObjectTemplate.aiTemplate camel1
rem -------------------------------------
ObjectTemplate.addTemplate lodcamel1
rem -------------------------------------
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_none"
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.hasRestrictedExit 1

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