I don't think you can make stationary objects mobile server side. Its just one of those things that just won't work. Like trying to spawn new static objects and have them be visible.
Don't know about the ResponsePhysics command, but I do recall reading somewhere that the mobile physics cannot be changed serverside. So if the Nimitz was coded as stationary by turning off mobile physics, then unfortunately, it can't be undone server side.
It's also a known fact that the Mass setting (which must be defined when making something mobile) isn't server side moddable either. That is the reason this won't work server side. The nimitz likely has no mass defined at all, and if it is, it's inactive since the game will ignore that setting when Mobile physics is set to off. So its like trying to change the mass from 0 to 2000 serverside. It will result in a crash/disconnect every time.
Also, since staticobjects can't be added serverside, a stripped down alternate Carrier won't work as a host of the new Nimitz complex as SimpleObject and Bundle objects can't be added/removed server side and be visible client side. So sadly, the client would need the settings to be applied on their end as well for any of this to work.
The NimitzCompex and any other "part" of a vehicle is coded as staticobject by definition. And we all have been down that road before.....
PlayerControlObject is the only object type that can be added/removed server side. Aside from maybe stuff that's designed to be invisible like certain springs, and engine objects.
_________________ I have cameras in your head!
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