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Pack collision damage? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4217 |
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Author: | tbonez [ Wed Jul 30, 2008 8:32 am ] |
Post subject: | Re: Pack collision damage? |
Thanks. I have it working now. Just have to add building material numbers so you dont kill yourself jumping on top of a building. You guys know any reason why the parachute doesn't work with the jetpack code on a pack? ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/7.7/0 ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate.setTrigger PIAction ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveHeatIncrement 1.25 ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.07 ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 1 ObjectTemplate.create ActiveKitPart Thrust ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/0/15 ObjectTemplate.setPassiveAcceleration 0/0/0 ObjectTemplate.setTrigger PIThrottle ObjectTemplate.addToNegativeMask Walking ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 0 I tried disabling the passive acceleration to 0/0/0 and 'override air movement inhibitions' to 1 and 0. no luck with either. |
Author: | tbonez [ Sat Aug 02, 2008 3:06 am ] |
Post subject: | Re: Pack collision damage? |
ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/0/0 rem ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate.setTrigger PIAction ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveHeatIncrement 1.25 ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.07 rem ObjectTemplate.ActiveEffectPersistancePerFrame 0 rem ObjectTemplate.OverrideAirMovementInhibitations 1 ObjectTemplate.create ActiveKitPart Thrust ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/0/15 ObjectTemplate.setPassiveAcceleration 0/0/0 ObjectTemplate.setTrigger PIThrottle ObjectTemplate.addToNegativeMask Walking ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying rem ObjectTemplate.ActiveEffectPersistancePerFrame 0 rem ObjectTemplate.OverrideAirMovementInhibitations 0 Highlighted sections were changes. Parachutes now WORK |
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