The basic concept of attaching a spawner to a projectile isn't my idea....Nor was the original APMine system that I basically enhanced. The original APMIne code had the deathbubbles attached to all the handweapons instead of the main soldier (the part of the code that set's off the mine when players get near) and you had to manually arm then after firing them inorder to get credited kills. (thanks goes out to Marshall Nord for the original concept)
I made it self arming, revamped the detonation code and gave it a nice beep sound effect when it spawns. I basically rewrote all the code for the APMine system as it was envisioned by Marshall Nord.
He is the creator of the upcoming .
Also I did one other mod: GCN Mario Kart Double Dash
http://www.filefront.com/13823980/GCN_Mario_Kart.exeIt's a mod that ported a few levels and a vehicle from the Nintendo Gamecube game "Super Mario Kart: Double Dash".
It features fully ported levels and a working vehicle from the orginal game. I streamlined the mod so that it no longer uses DesertCombat as a base (as the only remnent of DC was the soldiers). So I made it only need the vanilla WW2 mod that the game comes with. You might enjoy it! Just be warned....Because this mod centers around "racing" instead of "shooting", the singleplayer mode won't work for this mod. (though I did put in SP with idle bots for one of the maps lol )
EDIT: LOL Just now remembered the self driving Ladas...There is no bots driving them, I assure you of that! They were put in to simulate traffic. Or traffic driven by crazy civilians trying to get out of the war zone....
They are bascially normal vehicles that just have a different engine type that makes them always drive foward. They can't steer themselves and will collide randomly with things.