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Battlefield Modding Tutorials BFMODS • View topic - Tools to edit the Battlefield 1942 Engine

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Aug 01, 2009 11:00 pm 
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Alright, so I was wondering what the developers of this game used to create the Battlefield 1942 engine (Refractor 2 if I'm not mistaken). Editing the engine would have a lot of advantages over normal modding, IMO I think you could add way more features to the game than conventionnal modding. Any ideas?


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PostPosted: Sat Aug 01, 2009 11:18 pm 
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To my knowledge, EA never released source code which makes editing the .exe impossible, yes?

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PostPosted: Sat Aug 01, 2009 11:47 pm 
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Yes, unfortunately EA never did so, They gave us a functioning version of Refractor 2 Command Lines but never any source code, despite BF1942's ability to apply custom .dll's to a mod. Editing it would require nothing short of a retired hacker.


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PostPosted: Sun Aug 02, 2009 2:20 pm 
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And would be illegal.

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PostPosted: Sun Aug 02, 2009 2:37 pm 
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So many little things are illegal, we are not making profit.
Me and a friend were modding for GTA4 and had a lot of fun stuff (and nice improvements), but even just modding the game is illegal, so they patched away all modification. No more well tuned fast car, with better performance.


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PostPosted: Sun Aug 02, 2009 4:04 pm 
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Well, that's life... ;-)

The will to profit is irrelevant to the judgement of legality...of course (most) people would only have the best of interests, enriching the game environment etc. . But the source is property of EA now, they did not release it to the public and forbid code changes via "reverse engineering" etc. . Thus, illegal and triable.

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PostPosted: Sun Aug 02, 2009 4:09 pm 
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Who's to say they would find out?

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PostPosted: Sun Aug 02, 2009 6:19 pm 
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aka public forum


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