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Battlefield Modding Tutorials BFMODS • View topic - No FLy Zone

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page Previous  1, 2
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PostPosted: Sat Jan 15, 2005 10:02 pm 
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PostPosted: Sun Jan 16, 2005 12:48 am 
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Location: Seattle, WA USA
Well I moved everything fine and if I did not want spawn caps then it would be great.

So I think I will try what Yithian mentioned. I take it you mean move the main base soldier spawns and their caps to the riverside and remove ( or move) the old riverbases to somewhere that no soldier spawns are needed (like back to the airstrips)

Then just use broken vehicle spawners to get main base spawnpoints.


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PostPosted: Sun Jan 16, 2005 3:05 am 
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You got it.

One could even use working spawner vehicles, in that case, to see the
interesting places people will try and camp them.

Be sure and make the New airfield CP's non-cap and the New riversides Capable.


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