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Battlefield Modding Tutorials BFMODS • View topic - DCFinal SSM | El-Al - CQ works - CTF Crashes to Desktop

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Apr 23, 2009 5:47 am 
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Joined: Sat Feb 26, 2005 12:00 am
Posts: 17
Hi all,
First off many THANKS go out to this forum and all the help the posts & tuts provide!

I just finished up modding El-Al to add more vehicles & planes.
Nothing too fancy just extra assets.
Added two spawns at the northern structures using an MI8 & a MH53.
(Idea grabbed from this site...)
Used .inc files to keep it organized. (that's a sweet way to SSM the maps.)
Works great in CQ mode. no burps or hiccups.
So I thought for kicks I'd just copy the modified files into the CTF folder,
re-pak and be off to the games... -not....
CTF load bar gets to about 3/4 and then CTD.

I thought I had seen something in all the posts I've perused but I can't
find any reference to this problem.
I can't even begin to zero in on what is causing this or where to start debugging.
The packed size of the final file is 314kb.
I used the packer in MDT WinRFA 2.05. the Col's keep corrupting.

Running it on a dedicated server, DC Final .7.

TIA,
_mr


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PostPosted: Thu Apr 23, 2009 7:06 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
what files are modified? what modded files are in your patch file?


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PostPosted: Thu Apr 23, 2009 12:14 pm 
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Joined: Fri Dec 12, 2008 5:38 am
Posts: 48
What iced earth said, Give us exact details lol

when you finished modding your map files,
did you put back your fresh map copys in your levels folder?


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PostPosted: Thu Apr 23, 2009 6:46 pm 
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Joined: Sat Feb 26, 2005 12:00 am
Posts: 17
The "CQ" version is working fine. CTF doesn't load - CTD
Here's a list.
The only difference I see in the files is that \CTF has "ControlPointTemplates.con"
and "CQ" doesn't.

I only edited ObjectSpawns.con & ObjectSpawnTemplates.con with the
statements for .inc files located in ObjectSpawnTemplates.con

The el_alamein_701.rfa file then goes onto the server in DCFinal levels folder.

(Format would be better if I knew how to make BB keep the 'spaces')
=============================================================

(*) Files left Original (unedited)

.|..\bf1942
. |
. |..\levels
. |
. |..\El_Alamein
. | Conquest.con*
. | Coop.con*
. | Ctf.con*
. | Init.con*
. | Init.con.backup*
. | objects.con*
. | PreCache.con*
. | StaticObjects.con*
. | tdm.con*
. |
. |..\Conquest
. | SoldierSpawns.con*
. | SoldierSpawnTemplates.con*
. | spawnPointManagerSettings.con*
. | ControlPoints.con*
. | ControlPoints.con*
. | allied_base_mods.inc
. | axis_base_mods.inc
. | nos.inc
. | ObjectSpawns.con
. | ObjectSpawnTemplates.con
. | uh60_healer.inc
. | veh_center_base.inc
. | veh_misc.inc
. | veh_ne_base.inc
. | veh_north_base.inc
. | veh_nw_base.inc
. | veh_south_base.inc
. |
. |..\Ctf
. | ControlPointTemplates.con*
. | ControlPoints.con*
. | SoldierSpawns.con*
. | SoldierSpawnTemplates.con*
. | spawnPointManagerSettings.con*
. | allied_base_mods.inc
. | axis_base_mods.inc
. | nos.inc
. | ObjectSpawns.con
. | ObjectSpawnTemplates.con
. | uh60_healer.inc
. | veh_center_base.inc
. | veh_misc.inc
. | veh_ne_base.inc
. | veh_north_base.inc
. | veh_nw_base.inc
. | veh_south_base.inc
. |
. |..\GameTypes
. | Conquest.con*
. | Ctf.con*
. |
. |..\Menu
. init.con*


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PostPosted: Thu Apr 23, 2009 6:55 pm 
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Joined: Sat Feb 26, 2005 12:00 am
Posts: 17
Oops I did edit the root init.con
I added to both sides.
Works in CQ...
(/me scratching head raw...)


game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 US_Sniper_hvy
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper_hvy
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support
game.setKit 2 5 US_SpecOps
rem


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PostPosted: Thu Apr 23, 2009 7:09 pm 
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Joined: Sat May 10, 2008 3:00 am
Posts: 1877
Could you post the files? Either copy and paste their contents or attach them for download. We can help you 99% of the time if you post the files. I will say though, I don't know of anything that works in CQ and not in CTF...

_________________
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PostPosted: Thu Apr 23, 2009 8:03 pm 
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Joined: Sat Feb 26, 2005 12:00 am
Posts: 17
Narrowed it down.
CTF doesn't seem to like the mi8 & the mh53 spawners for the northern area.
Tried to follow the tut > tutorial.php?page=adding_spawnpoints.html
but I must have messed up something for CTF.
Works fine in CQ though.

rem'd out all changes in ObjectSpawnTemplates and then put them back one at a time.
I put this in last edit for the spawners and then CTD on the client.

ObjectTemplate.create ObjectSpawner Technical_RecoillessSpawner
ObjectTemplate.setObjectTemplate 2 MH53_Passenger3_PCO
ObjectTemplate.setObjectTemplate 1 Mi8_Pass1
ObjectTemplate.MinSpawnDelay 1
ObjectTemplate.MaxSpawnDelay 2
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 3
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10



That's the problem area. If I take that out, re-pack it, it runs fine.
The file ControlPointTemplates.con is different than the CQ version.
For CTF the main bases are removed. hmmmmm.....


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PostPosted: Thu Apr 23, 2009 10:12 pm 
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Joined: Sat Feb 26, 2005 12:00 am
Posts: 17
Looks like it's choking on the 'Technical_RecoillessSpawner' entity.
I remove all references to it and CTF is running fine.
Put back in the stock original Technical_RecoillessSpawner specs and it CTDs.
Why would it suddenly choke on Technical_RecoillessSpawner???

here are the listings for the two files:





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