Yea, and with little modification since, Berlin worked fine. And on stalingrad its crashing the CQ too, which makes me suspect the init.con, can you verify that I didn't screw up a kit/soldier name?
EDIT: Both maps work in SP/COOP on my computer.....The debugger didn't do anything when I played them. The only differences between my server and my local game were that on my server its all bots on axis, and the server is linux, I have Windows. Also, this being one of the most puzzling parts, Omaha Coop broke itself, I played it, went to play it again some time later and crash.
And yea, if you have binocs visible (join with patch) in CQ it likes to crash when you kill with them, but as a COOP/SP mod its 100% flawless. If we can get this worked out, I will likely make COOP versions of all my modded CQ maps.
Strange thing: Making a carbomb by addTemplating HwavyBomberBomb to Blackmedal Horn just makes the car drive around with the bomb falling squealing noise...very annoying.\
EDIT AGAIN: Stalingrad and Berlin COOP and CQ both work on server now....But you can't join, your disconnected. I'm rapidly getting angrily confused!!!