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Battlefield Modding Tutorials BFMODS • View topic - What guns are on what vehicles?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Mar 03, 2009 1:42 am 
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PostPosted: Tue Mar 03, 2009 2:54 am 
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PostPosted: Tue Mar 03, 2009 5:25 am 
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PostPosted: Tue Mar 03, 2009 10:54 am 
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Yes, right there you did it right...
But earlier you weren't doing the projectile, you were doing the gun which wouldn't work. And your right, its (basically) the same Stationary_Browning used elsewhere. This would work:
ObjectTemplate.Active BrowningProjectile
(all your material stuff here)
Or:
ObjectTemplate.Active Browning (This would effect only the vehicle mounted brownings)
ObjectTemplate.projectileTemplate whateverprojectileyouwant
:D

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PostPosted: Tue Mar 03, 2009 8:15 pm 
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I was just giving him exactly what he needed, and reiterating it so my own idea made more sense to him.

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PostPosted: Wed Mar 04, 2009 12:32 am 
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Hmmm?.....i tried the "ObjectTemplate.Active Browning" and no go, i thought the gun on the humvee was a staionary mg42 and a browning was a pistol?
Maybe my being confused about what weapon it actually is may be confusing others too....sorry.
I may change the humvee to another humvee to see if i can move forward on this with a diferently equiped humvee.

So what i have so far is a nitro powered resuplying hummer that floats and can somewhat drive on water (no direction control on water yet)maybe boat engine tied into horn......maybe....I'll continue to work on this and will post final code when i get the bugs worked out. :)


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