Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Make a different Flag
PostPosted: Thu Dec 11, 2008 8:35 pm 
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Joined: Wed Dec 19, 2007 8:21 pm
Posts: 256
I have been porting over some maps recently, and am currently working on porting over Mekong River from the EoD mod to PoE. I wanted to include the Australian flag and menu display (in game) for the Australian soldier from another EoD map called Surrounded. However, Im having trouble finding the files to port over.

In the animations.rfa there is a .ske file which i think is the skeleton for the flag. The textures for flags are in the menu.rfa file. So i guess im looking for the process to select the specific flag and run it in the game. This is CSM so im assuming i will include the menu.rfa flag files in my map menu folder and also create an animations folder in the map for the .ske file. But cant figure what runs it...

Any help on making custom flags and in game menus would be great.


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PostPosted: Thu Dec 11, 2008 9:02 pm 
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Joined: Fri Oct 03, 2008 4:37 pm
Posts: 513
Location: Levelland, Texas
Well for flags, I think you don't need to change the mesh or SKE files. All you need is to find the texture it uses and the "RS" file for the flag. As long as shape of the flag is the same, You won't need to mess with the way the flag works.

Since I never really tried using different flag textures I can't really help you on this. Sorry. :(

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