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Battlefield Modding Tutorials BFMODS • View topic - VOLT! dude I need you

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Nov 07, 2008 10:11 pm 
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What all code do I need to post for you to see?

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PostPosted: Mon Nov 10, 2008 11:18 am 
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Do everything to the best of your ability and you will find yourself in the future doing everything better than you thought possible.
Anthony Voltano 7/7/4777
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PostPosted: Mon Nov 10, 2008 7:07 pm 
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howdoimod.. if the problems with the object in max/gmax then post a link for the sm/rs and volt/I/whoever can take a look.


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PostPosted: Tue Nov 11, 2008 12:41 am 
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PostPosted: Tue Nov 11, 2008 10:19 pm 
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yes!!! I figured it out just one last thing to work out :D :D :D I viewed my guy from a third person view and it's there in game! It just is up like a meter above and to the left of my guy :? it also doesn't shoot.... i'll work on that. how do I reposition it? I assume in GMAX, so i'll try that and then i'll get back to you :D

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PostPosted: Wed Nov 12, 2008 8:46 pm 
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nice work..

yeah just import the original gun you started with from bf42 and align the trigger with yours.. should turn out ok


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PostPosted: Wed Nov 12, 2008 9:35 pm 
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meh :mad: now there is another problem... I can't see it in first person unless first switch to another gun or veiw it in third person first then go back to it. and if I switch to another gun and go back to it, then he holds it like the last weapon that was used :? I think probably something with not having every animation set up... I need to do a final check on the animations to make sure their using the AssualtRifle LOD's not the Thompson's. But yeah I need to also aline the trigger up. I did in fact get it to shoot though....

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