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Battlefield Modding Tutorials BFMODS • View topic - Stop players from spawning Axis

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Dec 11, 2007 2:21 am 
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I have a plan this may seem (primitive) but an easy solution instead of going through all this would be just to kick people who dont switch or listen to you.Unless thers a better like a ssm mod but kicking is alwayes an option to :)


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PostPosted: Tue Dec 11, 2007 2:32 am 
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Yes, I've been doing this for quite some time, but it's a pain in the butt.
It's hard to play the game when you have to keep kicking and banning people.
Co-op is supposed to be a "friendly" game. But it's hard to be friendly when people insist on being a butthead.
If you don't give them the option, then there is no problem.
If they don't like being forced on the blue side, they can go elswhere.

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PostPosted: Tue Dec 11, 2007 4:29 am 
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If anyone wants to look at my server to see how I have it set up now, it's called "Cash's Cave".
Maybe that will give you a better idea of what I mean.
I'm running DC-Final.
I have it set up so that you can't spawn on axis side now, but I don't like the way the spawn points are set up.
I am simply looking for a better way to do this.

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PostPosted: Fri Dec 14, 2007 12:49 am 
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PostPosted: Fri Dec 14, 2007 4:44 am 
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If you do that, it puts all the bots on the allied side and none on the axis.
Also autobalance only works to balance human players.
So it will still balance the human players evenly regardless of how unbalanced the bots are.

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PostPosted: Fri Dec 14, 2007 10:46 am 
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PostPosted: Fri Dec 14, 2007 2:23 pm 
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I am already working on something similar.
But instead of making it short lived, I made an axis UralTanker tied to the same control point that spawns on top of the allied spawner and explodes to get rid of it.
I'll post more updates once I get it working right. :)

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PostPosted: Sat Dec 15, 2007 6:09 am 
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