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Battlefield Modding Tutorials BFMODS • View topic - Spawn then kill vehicle to leave the wreck.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Oct 22, 2007 8:42 pm 
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Posts: 211
Location: Northern California
Sorry I wanted these to be in the how to section:

Keeping wrecks all game:
OST:
rem -----------------------------------------
rem --- fighterspawner/BRDM2 ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner fighterspawner
ObjectTemplate.setObjectTemplate 1 BRDM2
ObjectTemplate.setObjectTemplate 2 BRDM2
ObjectTemplate.MinSpawnDelay 3600
ObjectTemplate.MaxSpawnDelay 3600
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.holdobject 1

ObjectTemplate.Active BRDM2
ObjectTemplate.mass 500000
ObjectTemplate.timeToLiveAfterDeath 3600
ObjectTemplate.explosionDamage 1
ObjectTemplate.explosionRadius 1
ObjectTemplate.hpLostWhileUpSideDown 1
ObjectTemplate.CriticalDamage 4
ObjectTemplate.Hitpoints 3
ObjectTemplate.hpLostWhileCriticalDamage 3
ObjectTemplate.holdobject 1

ObjectTemplate.Active BRDM2Wreck
ObjectTemplate.mass 500000 <===keeps it in place

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PostPosted: Mon Oct 22, 2007 9:28 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
For sure...can this cause lag if you have a real long game though? On a map like berlin CTF you could really build a "defense" of wrecks around your base so flag stealers couldn't grab it then drive away. :lol:


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PostPosted: Mon Oct 22, 2007 10:21 pm 
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Posts: 211
Location: Northern California
That's exactly the reason for it on Berlin!!!!!!!!!!!

Take my mod....use it....have fun with it!

Bunch of stuff inside the mod: Too much stuff to name. But all realistic.

Drain pipes have invisible ladders....so the rooftops are in play.

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PostPosted: Mon Oct 22, 2007 10:35 pm 
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PostPosted: Mon Oct 22, 2007 10:35 pm 
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Posts: 372
SWEET this is cool i like it


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PostPosted: Mon Oct 22, 2007 11:34 pm 
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Posts: 211
Location: Northern California
We currently playing it on GeneralMayhem Server....but we closing down server at end of Oct.

I have other cool ones but please be specific for your map of choice...something in each one to make them special to me.

Berlin was my crowning jewel...the one I am most proud of.....blue team does alright instead of getting grenade spammed.

Plus, blue has 2 .50cal machine guns available....

Accross river is opened up....ladder at end of broken bridge....with ladders for rooftops.

We use the sandbag deploy all the time on this map....Heavy assualt hit number 6 and fire.....sandbag!!!!


I'm *Gen*Service and proud of it.

Thanks!

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PostPosted: Tue Oct 23, 2007 6:40 am 
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Posts: 2015
Last time I fiddled with Berlin...
I changed so blue had 2 flags and red had 2 flags and every flag could be taken.
Less spamming that way.

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PostPosted: Tue Oct 23, 2007 5:29 pm 
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Posts: 211
Location: Northern California
Dude, 2 flags....gotta ask: was it server sided?

Post the code: I want 10 different flag locations with 1 spot to return....is that possible?

I could see how modifying the flag location in CTF.con would work...but can you have 10 different flag locations? All of the flags on the ground. Would the server show the flags being taken and the mini-map would show the flags?

I want that! All armour map...rolling hills. 10 flags moving out! OMG!

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