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Battlefield Modding Tutorials BFMODS • View topic - Battle Field Pirates Copy

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jul 19, 2007 4:43 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
in BF Pirates there subamrine is well a barrrel thats goes a little bit underwater
i would like to create a new mod with that as the Sub7c and gato or sumthing like that
is it possible NOTE i want this to be a CLIENT SIDEMOD
thx in advance


PS i think you would copy textures over and its folder in the objects.con riht :?:


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PostPosted: Thu Jul 19, 2007 5:51 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
it sure is possible but requires some indepth knowledge of bf1942s directory structure.

i suggest u familiarize urself with the file structure first.

make some space, e.g create a Folder for this and unpack the Mod, meaniing all archives files into the same location.

within that structure u can explore each individual object down to its standardmeshes, sound files , textures and so on.

then pick the object of ur interest and try to re recreate its code and modules.

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