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Battlefield Modding Tutorials BFMODS • View topic - Making ctf flag pole dissapear

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun May 28, 2006 6:21 pm 
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PostPosted: Sun May 28, 2006 8:34 pm 
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PostPosted: Sat Jun 17, 2006 7:04 pm 
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I think if you told the flagpole to look like a bullet shell, it would be ALMOST invisible. You'd have a floating bullet shell somewhere, but at least it's tiny...

here, this might do it. I forgot which con it is, it's either control point or control point template, but in the flag you want to change, change the:

ObjectTemplate.geometry

I think it's flagpole to look like

ObjectTemplate.geometry shell9mmlw_m1

let me know if this does it. I made a map with a flagpole that looked like a well, and I told the flags to look like bullets so there'd be no floating flag. This should work about the same.


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PostPosted: Sat Jun 17, 2006 7:29 pm 
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Hmm, I didn't think you could do that serverside?


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PostPosted: Sat Jun 17, 2006 8:48 pm 
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If you don't think so, it isn't likely. I'm not a server-side dude, I make maps and learn those basic techniques. Anyone know of a way to tell the flagpole it isn't a flagpole, that it's a bulletshell?

I tried several methods in the objecttemplate, but nothing worked so far. Basically I tried something like

objecttemplate.active flagbase
objecttemplate.geometry shell9mmlw_m1

it DID NOT WORK, don't try it and think it is a solution. I'm brainstorming here. I also tried commands like remove and delete before the flagbase. Not the way either.


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